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The Codex of Salem

Everything that walks, everything you can raise, and everything the night can throw at you. A field guide for new mayors and a bestiary for old ones.

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๐Ÿ‘ฅ The People of Salem

Every face is handcrafted - the souls who live, work, and one day lie in your graveyard.

๐Ÿ‘ป The Dead

In Salem the dead do not leave. They lie in the graveyard you raise for them, and on the worst nights they rise. Know what walks, and you will know how to meet it.

๐Ÿš Raising the Town

A Salem is built by day so it can survive the night. Over 180 pieces, from homes and honest trades to follies, fences and the rites that ward the dark. Here is what each kind is for.

๐Ÿฎ Lanterns, Wards & Rites

Surviving the night is not about fighting - it is about light, order and ritual. These are the levers you pull when the sun goes down.

๐Ÿ“– The Events of Salem

A Salem is never just buildings. It marries and feuds, panics and reckons, remembers its heroes and its cruelties. These are the larger turns the town can take.

Hereafter is a cosy-spooky town-builder where the dead don't leave and every town tells its own story. Play free in your browser โ†’

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