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The Codex / Raising the Town
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Nature & Critters

Trees, rocks, reeds and wandering deer - the living scenery, and the groves you gather from.

Gather: timber & stoneCritters: ambient life

A valley needs woods. Plant oaks, pines, birches and orchards, scatter rocks and undergrowth, and let deer and owls and the odd crow-flock wander in. It is what makes a Salem feel lived-in rather than placed.

Groves and rock outcrops are also where you gather: click them for the timber and stone your trades and buildings need.

See also

๐Ÿ›ค Roads, Walls & Waterโš’ Trades & Shops
Meet it yourself โ€” play Salem More Raising the Town

Hereafter is a cosy-spooky town-builder where the dead don't leave and every town tells its own story. Play free in your browser โ†’

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