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The Codex / Lanterns, Wards & Rites
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Wards & Afterglow

Afterglow is the light-stuff your defences run on. Wards spend it to hold the dark at bay.

Resource: afterglowSpent by: wards & lights

Behind the lanterns is afterglow - the soft resource Salem runs its defences on. Certain trades and rites generate it by day; your wards and lights spend it by night. Run dry and the dark comes in.

Managing afterglow is the quiet economy under the spooky one: build enough that makes light, so you can afford the light that keeps you alive.

See also

๐Ÿฎ Lanternsโš’ Trades & Shopsโšฐ Graveyard Rites
Meet it yourself โ€” play Salem More Lanterns, Wards & Rites

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