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The Codex / Lanterns, Wards & Rites
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Lanterns

Your first defence. Light turns the drifting dead away before they ever reach a door.

Effect: wards by radiusCheapest defence

Light is everything in Salem. Each lantern throws a radius of warm ward that turns wandering spirits aside, so the shape of your lit streets is the shape of your safety. Spirit-lanterns and shadow-lanterns ward harder than a plain brazier.

Think in coverage, not count. A dozen lanterns clustered in the square leave the edges dark for a Shade to walk; the same dozen spread along your homes keep everyone safe.

TIP  Over-light before storm and Mist nights. The fog eats your radius, so what is plenty on a clear night is thin in the murk.

See also

๐Ÿ”” The Bellโœจ Wards & Afterglow๐ŸŒซ The Mist
Meet it yourself โ€” play Salem More Lanterns, Wards & Rites

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