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The Witch Panic

Fear catches, a neighbour is accused, and the town must choose: a fair trial, or the gallows.

Emergent eventOutcomes: cleared / banished / hanged

It starts small - a frightened word, a pointed finger - and then the panic catches. A resident stands accused of witchcraft, and Salem must decide what kind of town it is: hold a fair trial and risk the fear, or hang the accused and quiet it the ugly way.

Every verdict has a price. Clear the innocent and you keep your conscience but not always your peace; hang them and you may raise a bitter spirit that haunts you for it. The panic is the beating heart of the town's social story.

See also

โš– The Reckoning๐Ÿ’ข The Bitter Spirit๐Ÿง™ The Witch
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