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Homes

From a one-room hovel to a manor - homes are where your people live, and what the dead come for.

Holds: residentsBigger = more souls

Homes are the heart of the town. Each one houses residents who work your trades, raise children, grow old and - this being Salem - eventually die and are buried. Bigger homes hold more souls.

Homes are also what the night comes for. Every house is a place a ghost wants to reach, so where you put them, and how well you light the way, is half the game.

See also

โš’ Trades & Shops๐Ÿฎ Lanterns๐Ÿ•ฏ Life, Death & the Chronicle
Meet it yourself โ€” play Salem More Raising the Town

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